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Computer Gaming 1

Gaming Landmarks - 1960-1985

Super Mario Bros. - 1985
Tetris - 1984
King's Quest - 1984
Dragon's Lair - 1983
Ultima - 1981
Frogger - 1981
Donkey Kong - 1981
Castle Wolfenstein - 1981
Pac-Man - 1980
Missile Command - 1980
Asteroids - 1979
Space Invaders - 1978
Multi-User Dungeon (MUD) - 1978
Pong - 1972
Spacewar! - 1962

Computer Gaming 2

Video Game Technology

Game Storage Media
Game Consoles
Arcade Games
A Brief History of Video Game Technology


History of Computing

The Slide Rule
Napier's Bones
The Counting Frame

Network Technology 1

Industrial Control Networks

Control Network Reliability Issues
Common Industrial Protocol
Controller Area Network (CAN)
Control Network Models
Supervisory Control and Data Acquisition (SCADA)
Industrial Control Systems

Software Development 1

Systems Analysis

An Introduction to OOAD
Entity Life Histories
Logical Data Modelling
Relational Data Analysis
Cost-Benefit Analysis
Data Flow Diagrams
Requirements Analysis
Development Methodologies
Life Cycle Models
The Systems Life Cycle
Change and Decay . . .

Software Development 2

Project Management

Earned Value Analysis
The Project Budget
Cost-Benefit Analysis
Project Evaluation and Review Technique (PERT)
Critical Path Method (CPM)
Gantt Charts
Project Networks
The Work Breakdown Structure (WBS)
The Project Manager
The Project Team
Organisational Issues
Project Termination
Managing Change
Managing Risk
Success and Failure Criteria
Project Scope
The Project Lifecycle

Software Development 3

The Unified Modelling Language (UML)

Use Case Diagrams
Profile Diagrams
Deployment Diagrams
Component Diagrams
Composite Structure Diagrams
Package Diagrams
Object Diagrams
Class Diagrams
What is UML?


Navigational Instruments

The Sextant
The Octant
The Theodolite
The Cross-staff
The Quadrant
The Astrolabe
The Compass


Computer Networks

Token Ring (IEEE 802.5)
Token Bus (IEEE 802.4)